![]() ![]() Reduced the amount of time the helicopter will stay in one place before relocating. Increased damage from 50 to 75 per bullet.ĭecreased the duration of the screen shake from bullet impacts. Improved the interaction when using Stationary Turrets in Combined Arms.Īdjusted various spawns in Multiplayer game modes that could result in the player spawning above the ground.Īdded Scorestreak Cost Overrides to Custom Games. Slightly reduced damage between ranges from 5.8m to 7.7m.įriendly fire system now properly transitions to reflect damage after 3 team kills.Īddressed an issue where defusing the bomb could take longer than the intended 7.5 seconds.Īdjusted several starting spawns that allowed players to have line of sight on another player before the match started.Īddressed an issue where players would spawn outside of the intended play space when playing CDL Hardpoint in Custom Games. Improved visibility while firing after the first shot. We have plans to address the Gunsmith readout in a future update.Īdjusted movement speed impact when firing to intended values to make each shot feel more powerful.įine-tuned barrel attachments that improve idle sway to provide a unique feel on each gun. The effective Sprint to Fire time is notably shorter than what is displayed in Gunsmith. Reduced max damage range by 20% (38.1m to 30.48m).Īdjusted Sprint to Fire times to account for early blend/interruption allowed via animation system. ![]() Slightly reduced effectiveness of laser attachments. Rebalanced fire rate bonuses on barrel attachments. Reduced max damage range by 15% (25.4m to 21.59m). ![]() (Update: These changes were unintentionally reverted in today’s update and will return in an upcoming update.) (While this doesn’t affect the vertical/horizontal control stats in Gunsmith, this change makes it more difficult to stay on target by adjusting the trajectories of several bullets in the initial firing experience.) Reduced base effective damage range by 33% (15.24m to 10.16m).Īdded more character to initial recoil by tweaking several bullet trajectories. Reduced max damage range by 34% (38m to 25m). Slightly reduced max damage by 3.5% (28 to 27). ![]()
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